At its conception in the 1960s, the internet’s great aspiration was innocent enough: it sought to facilitate nerd-to-nerd connection, information sharing at its most erudite and least user-friendly.
But today’s internet occupies a whole new frontier.
It could be said that on its pages plays out a duel of divergent imperatives: the noble educational intentions of yore must duke it out daily with siren-song sites like Juicy Campus and Facebook—just ask any professor who has allowed laptops in his classroom only to have his teachings eclipsed by the Twittering of his students.
Enter: “HASTAC,” the Humanities, Arts, Science, and Technology Advanced Collaboratory, a band of renegade intellectuals who are exploring uncharted territory, searching for new and creative ways to harness the potential power of the wild wild web.
According to HASTAC’s co-founder Cathy Davidson, a Ruth F. Devarney Professor of English at Duke, the initiative has “three intertwined goals: creative, innovative design and development of technology; critical thinking about the social and ethical implications and applications of technology; and participatory learning (using digital technologies to share ideas and research, collaborate, create art, or design and implement goals together).”
In short, HASTAC hopes to bring computers into the classroom in more than the physical sense.
“HASTAC wants to spur interaction between internet and learning,” said Duke English graduate student Patrick Jagoda.
“The internet changes who we are, how we think, and how our brains work,” said Jagoda, who is one of fifty HASTAC Scholars chosen this year in recognition of their commitment to innovative technological work. Through his association with HASTAC, Jagoda will spend the year as part of a virtual community of good guys. According to the Scholars’ website, the group’s prerogatives include, “creating, reporting on, blogging, vlogging, and podcasting events related to digital media and learning for an international audience.” 
Both the internet and the concept of the internet are integral to Jagoda’s personal research, which concerns the relationship between networks, connectivity and terrorism as depicted in literature and film (to put it oversimply.) Being online for him is both a tool and an object of analysis.
“With Google and Wikipedia at my disposal, I am constantly and frantically connected at super speed.”
It is this super-connection that HASTAC and its allies are trying to funnel into the classroom, championing the concept of “participatory learning” that has already been embraced by user-generated content sites like YouTube and Wikipedia.
In 2006, one of these allies, The MacArthur Foundation, launched a five-year, $50 million digital media and learning initiative with aims of, as put on its website, “changing the way young people learn, play, socialize, and participate in civic life.”
Together with HASTAC, the foundation hosts a yearly Digital Learning and Media Contest in hopes of rooting out the technology of tomorrow.
Its latest winner, the Virtual Peace project, was created Duke’s own Kimberly Jenkins Chair for New Technologies and Society, Tim Lenoir, and has the potential to turn the digital gamefront on its head.
Let’s just say the good guys have put up their dukes.
Virtual Peace is a video game, but not just any video game. It is HASTAC’s answer to the popular mass-destruction post-doom video game model. The game’s format will look familiar to fans of other virtual simulation games like World of Warcraft, but make no mistake: there is a plot twist in store. Instead of blowing up innocent bystanders or stealing their cars, users are assigned to the task of disaster relief and challenged to virtually manage the after effects of natural disaster.
“This is an example of gaming being used for more complex purposes,” Jagoda said. “How great would it be if we could refocus the interest in games like Counterstrike and apply them to productive peace generation?”
Although the effects of Virtual Peace are yet to be seen–the program is still in its initial testing phases—Jagoda seems confident that this and all of HASTAC’s efforts will ultimately greet the dawn of a new internet era.
“Today the internet is phenomenal—I can instantly satisfy any passing curiosity or intellectual itch with one click on Wikipedia,” he said. “Something about that model is really promising.”
– Anne Rhett, ‘09